tag:blogger.com,1999:blog-1994130783874175266.post315776892376113079..comments2024-03-29T12:50:41.386+01:00Comments on bitsquid: development blog: A Data-Oriented, Data-Driven System for Vector Fields -- Part 2Niklashttp://www.blogger.com/profile/10055379994557504977noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-1994130783874175266.post-71238980751226916042022-04-07T08:16:31.440+02:002022-04-07T08:16:31.440+02:00Your content is nothing short of brilliant in many...Your content is nothing short of brilliant in many ways. I think this is engaging and eye-opening material. Thank you so much for caring about your content and your readers.<a href="https://beo998.com/" rel="nofollow">เกมสล็อต</a>เบบี๋https://www.blogger.com/profile/04100150486570278252noreply@blogger.comtag:blogger.com,1999:blog-1994130783874175266.post-53900416032927487082022-04-07T07:43:46.663+02:002022-04-07T07:43:46.663+02:00Your content is nothing short of brilliant in many...Your content is nothing short of brilliant in many ways. I think this is engaging and eye-opening material. Thank you so much for caring about your content and your readers.<a href="https://ipro889.com/%E0%B8%AA%E0%B8%A5%E0%B9%87%E0%B8%AD%E0%B8%95-%E0%B9%80%E0%B8%A7%E0%B9%87%E0%B8%9A%E0%B9%83%E0%B8%AB%E0%B8%8D%E0%B9%88/" rel="nofollow">สล็อตเว็บใหญ่</a>อ๊ะอายhttps://www.blogger.com/profile/07147711422182898702noreply@blogger.comtag:blogger.com,1999:blog-1994130783874175266.post-82701269884112463622022-04-07T07:22:59.199+02:002022-04-07T07:22:59.199+02:00This is very interesting content! 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It will be a pleasure to visit <a href="https://vocal.media/01/how-to-solve-the-problem-of-a-single-mouse-click-that-turns-into-a-double-click" rel="nofollow">Fix The Mouse</a>. Thank you for your concern.<br />Maryhttps://www.blogger.com/profile/14644202156317832712noreply@blogger.comtag:blogger.com,1999:blog-1994130783874175266.post-47095595124715853892020-11-03T14:05:25.267+01:002020-11-03T14:05:25.267+01:00This is very informative. Yellowstone CoatThis is very informative. <a href="https://www.leatherjacket4.com/wool-jacket/yellowstone-coat-wool-jacket" rel="nofollow">Yellowstone Coat</a>Jenniferhttps://www.blogger.com/profile/13663218320214248956noreply@blogger.comtag:blogger.com,1999:blog-1994130783874175266.post-6956469323297637772012-10-08T21:42:45.501+02:002012-10-08T21:42:45.501+02:00The latency issues with GPU readback can be proble...The latency issues with GPU readback can be problematic if this is used to drive non-graphical systems (such as physics). Also, I'm not sure the way we dynamically merge bytecode would work on the GPU.<br /><br /><br />But we are using a design close to HLSL so that we have the option of moving things to the GPU where that makes sense.Niklashttps://www.blogger.com/profile/10055379994557504977noreply@blogger.comtag:blogger.com,1999:blog-1994130783874175266.post-74578812181632179562012-10-05T18:34:59.201+02:002012-10-05T18:34:59.201+02:00Is there a reason you don't use the GPU? I wa...Is there a reason you don't use the GPU? I was thinking that you're essentially writing HLSL and then processing it in batches like the GPU does, but you're doing it on the CPU.<br /><br />Also, I wonder if these ideas could provide any benefits to Lua.allingmhttps://www.blogger.com/profile/10383526064132719687noreply@blogger.comtag:blogger.com,1999:blog-1994130783874175266.post-69873614075642062692012-10-03T22:40:46.846+02:002012-10-03T22:40:46.846+02:00No the other way around... what I pass to evalute(...No the other way around... what I pass to evalute() is a list of points, as well as an AABB for those points.<br /><br />The first job of evalutate() is to find the effects that intersect the AABB of the points (i.e. I disregard any effect that cannot have any effect on any of the points). <br /><br />I merge the bytecode of the relevant effects into a single bytecode function that I then run on all the particles.Niklashttps://www.blogger.com/profile/10055379994557504977noreply@blogger.comtag:blogger.com,1999:blog-1994130783874175266.post-11269911594125060992012-10-03T22:02:23.797+02:002012-10-03T22:02:23.797+02:00So to handle the AABB culling you generate a list ...So to handle the AABB culling you generate a list of particles for each subfunction using a spatial query, add their result pointers to the registers list, and run just that subfunction on the VM?Acy Stapphttps://www.blogger.com/profile/13671713367016176979noreply@blogger.com