bitsquid: development blog

Sunday, June 26, 2011

Lightweight Lua Bindings

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A scripting language, such as Lua, can bring huge productivity gains to a game project. Quick iterations, immediate code reloads and an in-g...
19 comments:
Friday, June 10, 2011

Strings Redux

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Simpler programs are better programs. Today's target: strings. In this post I will show you three ways of improving your code by simplif...
6 comments:
Thursday, May 26, 2011

Monitoring your game

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Many bugs are easy to fix with debuggers, stack traces and printf-statements. But some are hard to even see with such tools. I'm thinki...
10 comments:
Friday, May 6, 2011

Flow -- Data-Oriented Implementation of a Visual Scripting Language

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Presentation made at Stockholm Game Developer Forum, 5 May 2011: Download: Keynote PDF PDF with speaker notes View online fullscre...
12 comments:
Tuesday, April 26, 2011

Universal Undo, Copy and Paste

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Undo, Copy and Paste are the bane of any tools programmer. Especially when they are bolted on to an already existing program. But even when ...
10 comments:
Tuesday, April 12, 2011

Extreme Bug Hunting

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Put on your camouflage vest and step out onto the hot motherboard plains. Squint against the searing rays of burning processor cycles and fe...
6 comments:
Sunday, March 27, 2011

Collaboration and Merging

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(We are looking for a tools programmer.) Games are huge collaborative efforts, but usually they are not developed that way. Mostly, assets...
7 comments:
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