Thursday, September 28, 2017
Physical Cameras in Stingray
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This is a quick blog to share some of the progress Olivier Dionne and I made lately with Physical Cameras in Stingray. Our goal of implemen...
296 comments:
Monday, August 14, 2017
Notes On Screen Space HIZ Tracing
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Note: The Markdown version of this document is available and might have better formatting on phones/tablets. The following is a small gath...
507 comments:
Sunday, July 16, 2017
Validating materials and lights in Stingray
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Stingray 1.9 is just around the corner and with it will come our new physical lights. I wanted to write a little bit about the validation...
292 comments:
Monday, July 3, 2017
Physically Based Lens Flare
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While playing Horizon Zero Dawn I got inspired by the lens flare they supported and decided to look into implementing some basic ones in St...
312 comments:
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